﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RPGServer
{
    /// <summary>
    /// 服务端传递给客户端的消息，
    /// 客户端收到此类数据不需要回复服务端
    /// </summary>
    public class RPGNET_MESSAGE
    {
        /// <summary>
        /// 地图上出新新单位
        /// </summary>
        public const byte ADD_OBJECT = 0x01;
        /// <summary>
        /// 地图上移除单位
        /// </summary>
        public const byte REMOVE_OBJECT = 0x02;
        /// <summary>
        /// 单位移动
        /// </summary>
        public const byte MOVE_OBJECT = 0x03;
        /// <summary>
        /// enter fight
        /// </summary>
        public const byte EF = 0x04;
    }
}
